Textures are series of images used in computer graphics to associate locations on a visible surface with varying values.
I was wondering if the quality of texture mipmaps would be better if I used my own algorithm for pre-generating …
opengl textures mipmapsComing from a Windows background, the only compressed file format I'm used to is DDS, which uses S3 DXT compression. …
ios textures pvrtc dds-formatI have a WebGLTexture object. How do I get pixels of that texture (similar to WebGL's readPixels, but for a …
textures webglCan I have Stencil prepared with a texture (Image) in OpenGL 2.0 So that some part of the Image will be …
textures opengl-es-2.0 stencil-bufferI set a texture2d as a device render target. After draw, how can i read and write pixels from …
graphics textures direct3d direct3d11I'm trying to render a freetype font using OpenGL, following the example posted at http://en.wikibooks.org/wiki/OpenGL_…
opengl textures glsl freetype text-renderingI am trying to scale an SKSpriteNode object without smoothing/anti-aliasing (I'm using pixel-art so it looks better pixelated). Is …
ios objective-c textures sprite-kitHow to turn off multiple texture units because they influence to other render parts. I activate my them: glActiveTexture(GL_…
opengl textures multitexturing