Top "Direct3d" questions

Direct3D is a high-performance, COM-based API for accessing graphics hardware (GPUs) in a device-independent way on Microsoft platforms.

Polygon Triangulation with Holes

I am looking for an algorithm or library (better) to break down a polygon into triangles. I will be using …

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Do conditional statements slow down shaders?

I want to know if "if-statements" inside shaders (vertex / fragment / pixel...) are really slowing down the shader performance. For example: …

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Direct3D over Remote Desktop

How can I get Direct3D to work over a Remote Desktop connection? I am using Windows XP Professional.

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Direct3D Line thickness

How do I change the thickness of lines when drawing line lists using Direct3D? This post says that line …

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Passing colors through a pixel shader in HLSL

I have have a pixel shader that should simply pass the input color through, but instead I am getting a …

direct3d hlsl pixel-shader
How to enable VSYNC in D3D windowed app?

So, Im using D3D in a windowed application. I inited D3D with the following parameters: windowed: true; backbufferformat: …

directx direct3d direct3d9 vsync
Should I use DirectInput or Windows message loop?

I'm working on a C++ DirectX 2D game and I need keyboard and mouse input. Wikipedia says: Microsoft recommends that …

c++ directx direct3d directinput
What is the purpose of a graphics library such as OpenGL?

I realize this is probably a ridiculous question, but before trying to figure out what libraries to use for which …

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d3dx11.lib not found?

I'm using Windows 8 / Visual Studio 2012, C++11 and Direct3D 11 for development. I include the Direct3D libraries like this #pragma …

c++ directx direct3d directx-11 direct3d11
Do we still need DirectX SDK to develop dx application in windows10?

Most courses said that we need the directX SDK. However they are early in 2012, the age of Windows 7. And I …

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