I am looking for an algorithm or library (better) to break down a polygon into triangles. I will be using these triangles in a Direct3D application. What are the best available options?
Here is what I have found so far:
I would really appreciate some opinions from people with prior experience in this area.
Edit: This is a 2D polygon.
Jonathan Shewchuk's Triangle library is phenomenal; I've used it for automating triangulation in the past. You can ask it to attempt to avoid small/narrow triangles, etc., so you come up with "good" triangulations instead of just any triangulation.