fast algorithm for drawing filled circles?

horseyguy picture horseyguy · Jul 29, 2009 · Viewed 79.3k times · Source

I am using Bresenham's circle algorithm for fast circle drawing. However, I also want to (at the request of the user) draw a filled circle.

Is there a fast and efficient way of doing this? Something along the same lines of Bresenham?

The language I am using is C.

Answer

AakashM picture AakashM · Jul 29, 2009

Having read the Wikipedia page on Bresenham's (also 'Midpoint') circle algorithm, it would appear that the easiest thing to do would be to modify its actions, such that instead of

setPixel(x0 + x, y0 + y);
setPixel(x0 - x, y0 + y);

and similar, each time you instead do

lineFrom(x0 - x, y0 + y, x0 + x, y0 + y);

That is, for each pair of points (with the same y) that Bresenham would you have you plot, you instead connect with a line.