Top "Triangulation" questions

Triangulation is either using angular measurements along a baseline to find the location of points, or splitting a polygon into triangles so that it can be rendered by a graphics library.

Android location permissions

In my Android application I'm willing to use GPS locations. What are the main permissions that I should included in …

android gps triangulation android-permissions
How to correctly use cv::triangulatePoints()

I am trying to triangulate some points with OpenCV and I found this cv::triangulatePoints() function. The problem is that …

c++ opencv triangulation
Polygon Triangulation with Holes

I am looking for an algorithm or library (better) to break down a polygon into triangles. I will be using …

graphics geometry direct3d triangulation cgal
Wifi position triangulation

I need to understand how Wifi triangulation basically works. The scene is portrayed in the above diagram. In order to …

android ios algorithm wifi triangulation
Efficient Delaunay triangulation

I'm looking for a .NET implementation which builds Delaunay triangulation from set of points. I have already tested couple of …

c# .net triangulation delaunay
How to get center of set of points using Python

I would like to get the center point(x,y) of a figure created by a set of points. How …

python matplotlib triangulation
Wifi Triangulation

What would be the best way to triangulate a wireless network passively. Are there tools available? Algorithms? Libraries? My goal …

map mapping wireless wifi triangulation
Trilateration and locating the point (x,y,z)

I want to find the coordinate of an unknown node which lie somewhere in the space which has its reference …

algorithm localization geometry triangulation trilateration
Robust, fast complex polygon (with holes) triangulation c/c++ library with permissive license

I am a developer of the open-source game, Bitfighter. As per the following SO post, we have used the excellent …

c++ c open-source triangulation
Simple 2d polygon triangulation

Trying to triangulate a set of simple 2d polygons, I've come up with this algorithm: 1) For each vertex in the …

algorithm geometry 2d triangulation