Direct3D is part of Microsoft's DirectX application programming interface (API), which performs 3d graphics rendering in games, simulations etc.
I'm using Windows 8 / Visual Studio 2012, C++11 and Direct3D 11 for development. I include the Direct3D libraries like this #pragma …
c++ directx direct3d directx-11 direct3d11Using the new XMVECTOR and XMFLOAT3 classes what is the best way to get the distance between 2 points? I couldn't …
c++ directx direct3d direct3d11 xna-math-libraryI set a texture2d as a device render target. After draw, how can i read and write pixels from …
graphics textures direct3d direct3d11In shader model 3.0, I'm pretty sure this was a no but I want to ask this anyway, In shader model 5.0, …
hlsl direct3d11