Top "Directx-11" questions

DirectX 11 is the 11th version of Microsoft's DirectX API, which is used to develop and handle tasks related to Multimedia, such as game programming, 3d visualizations and video on Microsoft platforms.

Building Qt5 with Visual Studio 2012 / Visual Studio 2013, and integrating with the IDE

How do you get Qt5 to download and integrate with Visual Studio 2012? What are some of the problems you will …

c++ visual-studio-2012 visual-studio-2013 qt5 directx-11
d3dx11.h missing?

So I've reinstalled directx11 a couple times and even went to the Microsoft website and got the SDK pack that …

c++ directx-11
How do you draw text in DirectX 11?

In DirectX 10 you could use the font interface provided by D3DX10. In DirectX 11 you are supposed to use DirectWrite. …

c++ directx directx-11
Does DirectX 11 support .NET?

Can I use DirectX 11 from C# app? Need to use DirectSound from WPF application. .NET 4 W7 x64

c# directx multimedia directx-11
Where can I find some in-depth DirectX 11 tutorials?

So far the only tutorials I've been able to find are on directx11tutorials.com, which are essentially inferred from …

c++ directx directx-11 directcompute
DirectX 11 framebuffer capture (C++, no Win32 or D3DX)

I would like to capture the contents of my front or back buffer using DirectX 11 into an array of bytes …

c++ graphics directx directx-11
d3dx11.lib not found?

I'm using Windows 8 / Visual Studio 2012, C++11 and Direct3D 11 for development. I include the Direct3D libraries like this #pragma …

c++ directx direct3d directx-11 direct3d11
How do I use Hardware accelerated video/H.264 decoding with directx 11 and windows 7?

I've been researching all day and not gotten very far. I'm on windows 7, using directx 11. (My final output is to …

directx h.264 directx-11 hardware-acceleration dxva
How do I know whether my display driver supports DirectX or not?

I would like to know whether my display driver supports DirectX 11 or not? How do I know the display drivers's …

directx directx-9 directx-10 directx-11
Directx 11, send multiple textures to shader

using this code I can send one texture to the shader: devcon->PSSetShaderResources(0, 1, &pTexture); Of course i made …

c++ shader textures directx-11