Top "Textures" questions

Textures are series of images used in computer graphics to associate locations on a visible surface with varying values.

Android OpenGL Texture Compression

I need some help finding information (or an example) of how to use texture compression for Android. I have a …

android opengl-es textures
How to load a bmp on GLUT to use it as a texture?

I've been searching all around for a simple solution to add sprites to my OpenGl GLUT simple moon lander game …

c++ opengl textures glut bmp
How to apply texture to glutSolidCube

I can find tutorials about mapping textures to polygons specifying vertices etc. but nothing regarding how to apply a texture …

opengl glut textures
Multiple textures in GLSL - only one works

My problem is getting more than one texture accessible in a GLSL shader. Here's what I'm doing: Shader: uniform sampler2…

opengl textures glsl
Old paper background texture with just css

Is it possible to create a background texture with pure CSS (without using an image) that looks like an old …

css background textures
Stretch background image for UIButton

I got texture, which really shorter, than my UIButton. I got this texture: And i should create this button: How …

ios uibutton uiimage textures
Loading PNG with stb_image for OpenGL texture gives wrong colors

I am using stb_image to load a 32-bit PNG file (RGBA) and I am creating an OpenGL texture with …

c++ opengl png textures alpha
Differences and relationship between glActiveTexture and glBindTexture

From what I gather, glActiveTexture sets the active "texture unit". Each texture unit can have multiple texture targets (usually GL_…

opengl textures
dart:web_gl: RENDER WARNING: texture bound to texture unit 0 is not renderable

I'm getting the error [.WebGLRenderingContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have …

textures dart webgl
Updating a texture in OpenGL with glTexImage2D

Are glTexImage2D and glTexSubImage2D the only ways to pass a buffer of pixels to a texture? At the …

textures glteximage2d