Textures are series of images used in computer graphics to associate locations on a visible surface with varying values.
ES 2.0 newbie here. I'm currently trying to make some 3D interlaced images from stereo images with ES 2.0 and the PowerVR …
opengl-es-2.0 textures texture-mapping fragment-shaderI've recently been reading a little about sRGB formats and how they allow the hardware to automatically perform colour correction …
opengl texturesI am working on a website which uses multiple css3 gradients as overlay for a background tiled with texture image …
css background textures radial-gradientsPlease, I need tutorials/code examples of how to fill each side of a cube with different textures on OpenGL …
android opengl-es texturesI recently got three.js example from the official site working with my collada objects (.dae) using the ColladaLoader.js. …
javascript three.js webgl textures colladaI got a 2 png images, being used as textures in a Qt/C++ 2D OpenGL application. The first is used …
opengl transparent textures translucencyI've been trying to add SSAO (based on the tutorial here: http://john-chapman-graphics.blogspot.co.nz/2013/01/ssao-tutorial.html) to a …
opengl textures framebuffer depth depth-bufferI want to capture my Backbuffer into my LPDIRECT3DSURFACE9 and then copy the surface into my IDirect3DTexture9 finally …
c++ 3d directx textures geometry-surface