Top "Textures" questions

Textures are series of images used in computer graphics to associate locations on a visible surface with varying values.

2 Textures, 1 Shader - OpenGL ES 2.0

ES 2.0 newbie here. I'm currently trying to make some 3D interlaced images from stereo images with ES 2.0 and the PowerVR …

opengl-es-2.0 textures texture-mapping fragment-shader
sRGB textures. Is this correct?

I've recently been reading a little about sRGB formats and how they allow the hardware to automatically perform colour correction …

opengl textures
CSS3 Radial Gradients with RGBA()

I am working on a website which uses multiple css3 gradients as overlay for a background tiled with texture image …

css background textures radial-gradients
SDL: Render Texture on top of another texture

i am having trouble with the following: I need to render a texture on top of another texture and then …

c++ textures rendering sdl blit
How to fill each side of a cube with different textures on OpenGL ES 1.1?

Please, I need tutorials/code examples of how to fill each side of a cube with different textures on OpenGL …

android opengl-es textures
Changing texture and color on Three.js collada object

I recently got three.js example from the official site working with my collada objects (.dae) using the ColladaLoader.js. …

javascript three.js webgl textures collada
OpenGL translucent texture over other texture

I got a 2 png images, being used as textures in a Qt/C++ 2D OpenGL application. The first is used …

opengl transparent textures translucency
Render depth from framebuffer texture

I've been trying to add SSAO (based on the tutorial here: http://john-chapman-graphics.blogspot.co.nz/2013/01/ssao-tutorial.html) to a …

opengl textures framebuffer depth depth-buffer
Directx9 surface to texture

I want to capture my Backbuffer into my LPDIRECT3DSURFACE9 and then copy the surface into my IDirect3DTexture9 finally …

c++ 3d directx textures geometry-surface
SDL2 / Surface / Texture / Render

I'm trying to learn SDL2. The main difference (as I can see) between the old SDL and SDL2 is that …

graphics textures render sdl-2