Depth buffering(Z-buffering), is the management of image depth coordinates in three-dimensional (3-D) graphics.
I am using an Android device running Froyo supporting OpenGL ES 1.1 and OpenGL ES 2.0 I want to render the depth …
android opengl-es depth-bufferI read lots of information about getting depth with fragment shader. such as http://www.opengl.org/discussion_boards/ubbthreads.…
opengl glsl shader depth depth-bufferOn the GL wiki they recommend using GL_LEQUAL for the depth function. Also, the depth function defaults to GL_…
c++ opengl depth-bufferI think that I don't quite get the Unity rendering engine. I use RenderTexture to generate the screenshot (I need …
c# camera unity3d render depth-bufferI've been trying to add SSAO (based on the tutorial here: http://john-chapman-graphics.blogspot.co.nz/2013/01/ssao-tutorial.html) to a …
opengl textures framebuffer depth depth-bufferAs a DirectX noob i'm trying to wrap my head around depth buffers and specifically how pixel shaders are called …
optimization directx directx-11 depth-buffer depth-testingUsing the WebGL API, how can I get a value from the depth buffer, or in any other way determine 3…
opengl-es webgl depth-bufferI am having difficulty understanding the meaning of the first parameter in glPolygonOffset function. void glPolygonOffset(GLfloat factor, GLfloat units); …
c opengl graphics depth-buffer depth-testingI have frame buffer, with depth component and 4 color attachments with 4 textures I draw some stuff into it and unbind …
opengl framebuffer depth-bufferAs far as i know, we can't read the Z(depth) value in OpenGL ES 2.0. So I am wondering how …
opengl-es depth-buffer