Top "Depth-buffer" questions

Depth buffering(Z-buffering), is the management of image depth coordinates in three-dimensional (3-D) graphics.

OpenGL ES2 Alpha test problems

I am rendering in 3D multiple objects with textures that have alpha. All the textures load fine but when I …

java android 3d opengl-es-2.0 depth-buffer
How to correctly render coincident polygons in OpenGL (ES)

I understand that by setting the depth function in OpenGL ES one can control how overlapping geometries are rendered in …

opengl-es webgl depth-buffer
Using depth buffer in opengl es 2.0 iphone

I followed a tutorial using depth buffer in opengl es 1.1. But I use opengl es 2.0. The implemented code results in …

iphone depth-buffer opengl-es-2.0