In general a framebuffer is a graphic hardware-independent abstraction layer used to display output to a monitor or display.
I was recently struck by a curious idea to take input from /dev/urandom, convert relevant characters to random integers, …
c linux framebufferI'm confused about concept of Framebuffer and Renderbuffer. I know that they're required to render, but I want to understand …
opengl rendering framebufferI'd like to render a scene to an initially empty texture. To do so, I use a Framebuffer Object to …
opengl rendering render texture-mapping framebufferI have a RaspberryPi and want to display an image fullscreen without xserver - so write it directly to the …
linux graphics raspbian framebufferCan I use Pixel Buffer Object (PBO) to directly read the pixels values (i.e. using glReadPixels) from the FBO (…
opengl framebuffer fbo glreadpixels pboI haven't found a clear explanation on how the Android graphics system works, specifically, does it use a display server, …
android graphics framebuffer skiaI've seen a lot of material on this subject, but there are some differences between the examples I've found and …
opengl framebufferIs there a method to read the frame buffer of the current screen? I searched some data about the frame …
android framebufferI am rendering to a texture through a framebuffer object, and when I draw transparent primitives, the primitives are blended …
opengl alphablending framebuffer render-to-textureI have a hidden QOpenGLWidget (Qt 5.4.2, NOT QGLWidget) and I want to basically continually do grab() or grabFramebuffer() to get …
qt opengl framebuffer off-screen