Framebuffer object (FBO) is an OpenGL object type that allows rendering to textures or other user-allocated image buffers.
Can I use Pixel Buffer Object (PBO) to directly read the pixels values (i.e. using glReadPixels) from the FBO (…
opengl framebuffer fbo glreadpixels pboWhen I resize my window, I need to resize my textures that are attached to my framebuffer. I tried calling …
opengl fboAccording to ARB_geometry_shader4 it is possible to render a scene onto the 6 faces of a cube map with …
opengl glsl fboI'm working with OpenGL Frame Buffer Objects. I have created a Frame Buffer Object with 2 color textures and a depth …
c++ opengl graphics framebuffer fboI'm trying to enable mutlisampling and alpha-to-coverage for an FBO. Using the default framebuffer, all I have to do is …
c++ opengl fbo multisamplingWhat is the best method to copy pixels from texture to texture? I've found some ways to accomplish this. For …
opengl copy textures benchmarking fboI have an FBO object with a color and depth attachment which I render to and then read from using …
opengl fbo multisamplingYou know the sample code of Apple with the CameraRipple effect? Well I'm trying to record the camera output in …
ios opengl-es-2.0 fbo glreadpixelsI'm trying to set up a frame buffer object but I am getting errors. glGenFramebuffers is always undeclared, as are …
opengl framebuffer fbo undeclared-identifier