I have an FBO object with a color and depth attachment which I render to and then read from using glReadPixels()
and I'm trying to add to it multisampling support.
Instead of glRenderbufferStorage()
I'm calling glRenderbufferStorageMultisampleEXT()
for both the color attachment and the depth attachment. The frame buffer object seem to have been created successfully and is reported as complete.
After rendering I'm trying to read from it with glReadPixels()
. When the number of samples is 0 i.e. multisampling disables it works perfectly and I get the image I want. when I set the number of samples to something else, say 4, the frame buffer is still constructed OK but glReadPixels()
fails with an INVALID_OPERATION
Anyone have an idea what could be wrong here?
EDIT: The code of glReadPixels:
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
where ptr points to an array of width*height uints.
I don't think you can read from a multisampled FBO with glReadPixels(). You need to blit from the multisampled FBO to a normal FBO, bind the normal FBO, and then read the pixels from the normal FBO.
Something like this:
// Bind the multisampled FBO for reading
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, my_multisample_fbo);
// Bind the normal FBO for drawing
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, my_fbo);
// Blit the multisampled FBO to the normal FBO
glBlitFramebufferEXT(0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
//Bind the normal FBO for reading
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, my_fbo);
// Read the pixels!
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);