Top "Pbo" questions

Pixel Buffer Objects (PBO) are OpenGL buffer objects that are used for asynchronous uploading and downloading of pixel data.

Reading the pixels values from the Frame Buffer Object (FBO) using Pixel Buffer Object (PBO)

Can I use Pixel Buffer Object (PBO) to directly read the pixels values (i.e. using glReadPixels) from the FBO (…

opengl framebuffer fbo glreadpixels pbo
glPixelStorei(GL_UNPACK_ALIGNMENT, 1) Disadvantages?

What are the disadvantages of always using alginment of 1? glPixelStorei(GL_UNPACK_ALIGNMENT, 1) glPixelStorei(GL_PACK_ALIGNMENT, 1) Will it impact …

c++ opengl alignment textures pbo
OpenGL/PBO pixel drawing example needed

I need to draw pixels very fast on a screen. I found this interesting page Fast pixel drawing library author …

c++ linux opengl pixel pbo