Texture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model.
I am working on importing a model into a scene using the THREE.js OBJ loader. I know that I …
javascript three.js geometry texture-mapping uv-mappingI'd like to render a scene to an initially empty texture. To do so, I use a Framebuffer Object to …
opengl rendering render texture-mapping framebufferI am using freeglut, GLEW and DevIL to render a textured teapot using a vertex and fragment shader. This is …
opengl glsl texture-mapping texture2d opengl-2.0In a 3D engine I'm working on I've succesfully managed to draw a cube in 3D. The only method to …
javascript html 3d texture-mapping html5-canvasWhat's the difference between a UV texture coordinate vs. ST texture Coordinate? I know that UV and ST are used …
java opengl java-3d texture-mappingI have read around on this, including Nehe and here for solutions, but I cant find a specific answer. I …
c++ opengl texture-mappingmy question regards how a texturecoordinate exactly maps to texel in a texture (not taking into consideration filtering). does (0,0) for …
opengl glsl texture-mapping uv-mappingI successfully applied a texture to a cube geometry with this: var geometry = new THREE.CubeGeometry(10, 10, 10); var meshMaterial = new THREE.…
three.js texture-mappingHow can I repeat a selection of a texture atlas? For example, my sprite (selection) is within the texture coordinates: …
opengl graphics textures texture-mappingES 2.0 newbie here. I'm currently trying to make some 3D interlaced images from stereo images with ES 2.0 and the PowerVR …
opengl-es-2.0 textures texture-mapping fragment-shader