Top "Opengl-2.0" questions

OpenGL (open graphic library) 2.0 adds support for an assembly language, based on GPU, called ARB, that estabilish to become the standard for all vertex and fragment shader functions.

How can I pass multiple textures to a single shader?

I am using freeglut, GLEW and DevIL to render a textured teapot using a vertex and fragment shader. This is …

opengl glsl texture-mapping texture2d opengl-2.0