In general a framebuffer is a graphic hardware-independent abstraction layer used to display output to a monitor or display.
I'm trying to set up a frame buffer object but I am getting errors. glGenFramebuffers is always undeclared, as are …
opengl framebuffer fbo undeclared-identifierI want to move very quickly a rectangle over a framebuffer in an embedded linux application. I have found that …
linux embedded kernel framebufferOn a Mac, I've got an OpenGL setup that is working just fine apart from framebuffers - texturing works, etc. …
opengl framebufferI have frame buffer, with depth component and 4 color attachments with 4 textures I draw some stuff into it and unbind …
opengl framebuffer depth-bufferI am working on an OpenGL application on my laptop. My app shows lots of black and white unrecognizable patterns …
opengl framebuffer[iPad-3]-[iOS 5.0]-[Objective-C]-[XCode 4.3.3]-[Cocos2D]-[openGL|ES 2.0] I'm learning how to use openGL|ES 2.0 …
opengl-es screen opengl-es-2.0 framebufferIs it possible to render totally offscreen in a QGLWidget with Qt without the need to repaint the scene to …
c++ qt opengl framebuffer off-screenI tried : process = Runtime.getRuntime().exec("su -c cat /dev/graphics/fb0 > /sdcard/frame.raw"); process.waitFor(); but it …
android screenshot framebufferIs there any documentation on how to write software that uses the framebuffer device in Linux? I've seen a couple …
linux framebufferI am trying to generate a frambuffer object and use stencil inside a native android application using the NDK (r5…
android android-ndk framebuffer stencil-buffer stencils