Textures are series of images used in computer graphics to associate locations on a visible surface with varying values.
How do I determine what mipmap level was used when sampling a texture in a GLSL fragment shader? I understand …
opengl textures glsl fragment-shader mipmapsI am creating a 3D application in OpenGL, and in order to display textures on the models that I'm reading …
c++ visual-studio opengl textures glutI have a texture which has only 1 channel as it's a grayscale image. When I pass the pixels in to …
c++ opengl texturesI have N items of 2D image data that will be rectangular and I want to pack them into a …
image textures packingWhat are the ways in which to quantify the texture of a portion of an image? I'm trying to detect …
image-processing opencv textures