Mipmaps (also MIP maps) are pre-calculated, optimized collections of images that accompany a main texture, intended to increase rendering speed and reduce aliasing artifacts.
I'm working with Android Studio 1.1 Preview 1. I noticed that when I create a new project I'm getting the following hierarchy: …
android android-drawable mipmapsSince Android 4.3 (Jelly Bean) we can now make use of the res/mipmap folders to store "mipmap" images. For example, …
android android-drawable mipmapsHow to load images from the mipmap folder programmatically (as done with the drawables)? img.setImageResource(imageId); I am using …
android mipmapsI Changed my application launcher icon using android studio 3.0.1 File -> Image Asset In Android version 8.1 icon looks like …
android android-studio-3.0 mipmapsI have recently update play services using dependencies compile 'com.google.android.gms:play-services:7.5.0' My app icon launcher is …
android google-play-services drawable mipmapsHow do I determine what mipmap level was used when sampling a texture in a GLSL fragment shader? I understand …
opengl textures glsl fragment-shader mipmapsI am making 2D sprite engine in OpenGL and I want to disable mipmaps, as I do not need them. …
opengl mipmapsWhenever I try to generate a new Android project with AndroidStudio, it keeps hiding the folder "drawables". This has never …
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