Top "Mipmaps" questions

Mipmaps (also MIP maps) are pre-calculated, optimized collections of images that accompany a main texture, intended to increase rendering speed and reduce aliasing artifacts.

Does it make sense to use own mipmap creation algorithm for OpenGL textures?

I was wondering if the quality of texture mipmaps would be better if I used my own algorithm for pre-generating …

opengl textures mipmaps
How should we use the mipmap folders added with android 4.4?

I recently installed one more Android SDK to Android Studio, the SDK version 4.4 (API level 19), and after using it with …

android android-4.4-kitkat android-drawable mipmaps
Confusion about drawable and mipmap in Android Studio from older example in book

[Disclaimer: First of all I know there are many posts about the drawable and the mipmap folder, I read a …

java android drawable android-drawable mipmaps
Purpose of mipmaps for 2D sprites?

In current Unity, For use in Unity.UI as conventional UI .. for any "Sprite (2D and UI)", in fact it …

unity3d textures sprite mipmaps unity3d-ui
OpenGL glGeneratemipmap and Framebuffers

I'm wrapping my head around generating mipmaps on the fly, and reading this bit with this code: http://www.g-truc.…

c++ opengl mipmaps
OpenGL/DirectX: How does Mipmapping improve performance?

I understand mipmapping pretty well. What I do not understand (on a hardware/driver level) is how mipmapping improves the …

performance opengl directx mipmaps
Mipmapping in OpenGL

I'm having a lot of trouble getting mipmaps to work. I'm using OpenGL 1.1, and I don't have glu, so I'm …

c++ opengl mipmaps
glGenerateMipmap- identifier not found?

I'm trying to implement glGenerateMipmap so I can go on to recolour each level of a cube I've rendered, except …

c++ opengl textures opengl-3 mipmaps