Mipmaps (also MIP maps) are pre-calculated, optimized collections of images that accompany a main texture, intended to increase rendering speed and reduce aliasing artifacts.
I was wondering if the quality of texture mipmaps would be better if I used my own algorithm for pre-generating …
opengl textures mipmapsI recently installed one more Android SDK to Android Studio, the SDK version 4.4 (API level 19), and after using it with …
android android-4.4-kitkat android-drawable mipmaps[Disclaimer: First of all I know there are many posts about the drawable and the mipmap folder, I read a …
java android drawable android-drawable mipmapsIn current Unity, For use in Unity.UI as conventional UI .. for any "Sprite (2D and UI)", in fact it …
unity3d textures sprite mipmaps unity3d-uiI'm wrapping my head around generating mipmaps on the fly, and reading this bit with this code: http://www.g-truc.…
c++ opengl mipmapsI understand mipmapping pretty well. What I do not understand (on a hardware/driver level) is how mipmapping improves the …
performance opengl directx mipmapsI'm having a lot of trouble getting mipmaps to work. I'm using OpenGL 1.1, and I don't have glu, so I'm …
c++ opengl mipmaps