Top "Opengl-3" questions

OpenGL 3.0 is, after OpenGL 2.0, the second major release of OpenGL which, apart from some convenience updates, supports and requires a significantly advanced hardware generation (geometry shaders and instancing).

How to do ray tracing in modern OpenGL?

So I'm at a point that I should begin lighting my flatly colored models. The test application is a test …

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OpenGL VAO best practices

Im facing an issue which I believe to be VAO-dependant, but Im not sure.. I am not sure about the …

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Where can I find a good online OpenGL 3.0 tutorial that doesn't use any deprecated functionality?

I just purchased the fifth edition of the OpenGL SuperBible. I'm very pleased that they've avoided using deprecated functionality but …

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OpenGL & GLSL 3.3 on an HD Graphics 4000 under Ubuntu 12.04

I'm running that configuration : Ubuntu 12.04 Intel HD Graphics 4000 glxinfo give me that parameters: OpenGL renderer string: Mesa X11 OpenGL version …

ubuntu-12.04 opengl-3
gluPerspective was removed in OpenGL 3.1, any replacements?

I'm trying to read some OpenGL tutorials on the net. the problem is that I found some old ones that …

c++ deprecated opengl-3 freeglut
.obj : fatal error LNK1107: invalid or corrupt file: cannot read at 0x6592

I am trying to load an .obj model into my c++ opengl 3 code but for some reason it gives me …

c++ visual-studio-2008 opengl-3 .obj
VAO and element array buffer state

I was recently writing some OpenGL 3.3 code with Vertex Array Objects (VAO) and tested it later on Intel graphics adapter …

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Where to get an up-to-date OpenGL32.lib?

this one drives me crazy. I've been searching for two days but cant find any answer. I want to develop …

c++ visual-studio-2010 opengl-3
Understanding Vertex Array Objects (glGenVertexArrays )

I am confused with the point in generating/creating a Vertex Array Object (VAO) with: glGenVertexArrays(GLsizei n, GLuint *arrays); …

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OpenGL 4.x learning resources

I know there are some question about learning OpenGL. Here is what I know: math for 3D 3D theory Here …

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