OpenGL 3.0 is, after OpenGL 2.0, the second major release of OpenGL which, apart from some convenience updates, supports and requires a significantly advanced hardware generation (geometry shaders and instancing).
I understand that OpenGL 4 and 3 are fairly similar, especially 3.1 and 4.1. With both being essentially released together, it can be difficult …
opengl 3d performance opengl-3 opengl-4I am trying to draw a single line with the code below and it works : // Include standard headers #include <…
opengl-3I'm trying to put together a very basic OpenGL 3.2 (core profile) application. In the following code, which is supposed to …
c++ opengl opengl-3I have this code which is context "#version 330 core" gl_Position = PerspectiveViewMatrix(90.0, AspectRatio, 0.01, 1000.0 ) * TranslationMatrix(0, 0, -4 -0.35*MouseWheel) * RotationMatrix(MouseMovement.y, …
opengl opengl-3I was shocked when I read this (from the OpenGL wiki): glTranslate, glRotate, glScale Are these hardware accelerated? No, there …
opengl gpu hardware-acceleration opengl-3I know perspective division is done by dividing x,y, and z by w, to get normalized device coordinates. But …
opengl opengl-es-2.0 opengl-3