OpenGL 3.0 is, after OpenGL 2.0, the second major release of OpenGL which, apart from some convenience updates, supports and requires a significantly advanced hardware generation (geometry shaders and instancing).
I have a MacBook Pro with a GeForce 9400 graphics card. Wikipedia said this card supports OpenGL 3. But the header and …
macos opengl opengl-3I want to determine the size (width, height) of a framebuffer object. I created a framebuffer object via // create the …
c++ opengl opengl-3