Top "Opengl-3" questions

OpenGL 3.0 is, after OpenGL 2.0, the second major release of OpenGL which, apart from some convenience updates, supports and requires a significantly advanced hardware generation (geometry shaders and instancing).

(OpenGL 3.1 - 4.2) Dynamic Uniform Arrays?

Lets say I have 2 species such as humans and ponies. They have different skeletal systems so the uniform bone array …

opengl glsl opengl-3 opengl-4
How to do OpenGL 3 programming on OS X with a GeForce 9400

I have a MacBook Pro with a GeForce 9400 graphics card. Wikipedia said this card supports OpenGL 3. But the header and …

macos opengl opengl-3
GLSL: "Invalid call of undeclared identifier 'texture2D'"

I'm on a Mac, using Swift, and using OpenGL 3.2. I'm also using XCode 6.1 Beta so I suppose that's the most …

macos opengl glsl opengl-3
Is SDL Renderer useless if I use opengl for drawing?

I'm am learning SDL2, but I am also using the imgui library that is using OpenGL calls. From what I …

c++ opengl sdl-2 opengl-3
glGenerateMipmap- identifier not found?

I'm trying to implement glGenerateMipmap so I can go on to recolour each level of a cube I've rendered, except …

c++ opengl textures opengl-3 mipmaps
How to determine the width and height of a GL framebuffer object given only the corresponding id

I want to determine the size (width, height) of a framebuffer object. I created a framebuffer object via // create the …

c++ opengl opengl-3