Ray tracing is a physics-based method for simulating photorealistic 3D scenes.
So I'm at a point that I should begin lighting my flatly colored models. The test application is a test …
opengl graphics raytracing opengl-3How do I calculate the intersection between a ray and a plane? Code This produces the wrong results. float denom = …
c++ raytracingI am using CGAL's (the latest) KD-tree implementation for searching nearest neighbors in point sets. And also Wikipedia and other …
c++ data-structures raytracing kdtree cgalAfter doing some research on rasterisation and ray tracing. I have discovered that there is not much information on how …
gpu cpu hardware raytracing rasterizingSo I'm back with another ray tracing question. My code renders spheres all fine and dandy, but cubes aren't really …
c++ vector-graphics raytracing cubesI'm currently implementing a raytracer. Since raytracing is extremely computation heavy and since I am going to be looking into …
cuda raytracingI am currently working on ray-tracing techniques and I think I've made a pretty good job; but, I haven't covered …
c++ camera transformation raytracingI'm doing a raytracer hobby project, and originally I was using structs for my Vector and Ray objects, and I …
c# performance struct raytracing struct-vs-classI am interested in finding recommendations on books on writing a raytracer, simple and clear implementations of ray tracing that …
language-agnostic graphics raytracingCan someone help me with the depth of field implementation in Ray Tracer please? I am using a simple pin-hole …
c++ raytracing depth