Pixel shaders, also known as fragment shaders, compute color and other attributes of each fragment.
I'm trying to write a very simple shader that adds random sparkle to applicable objects. The way I'd like to …
random hlsl directx-9 pixel-shaderI've been knocking around Shadertoy - https://www.shadertoy.com/ - recently, in an effort to learn more about OpenGL …
javascript glsl webgl shader pixel-shaderI have pass-through vertex and fragment shaders. vertex shader void main(void) { gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * …
opengl shader pixel-shader vertex-shaderI have have a pixel shader that should simply pass the input color through, but instead I am getting a …
direct3d hlsl pixel-shaderI'm trying to render to two textures with one pass using C++ directx 11 SDK. I want one texture to contain …
directx-11 pixel-shader render-to-texture compute-shaderI am learning HLSL for DirectX 11, and I was wondering what exactly is the SV_POSITION that is the output …
directx-11 hlsl vertex-shader pixel-shaderI'm trying to achieve a gaussian blur using post-processing. I have two render passes; first pass renders the scene and …
directx hlsl pixel-shader post-processingGaussian, box, radial, directional, motion blur, zoom blur, etc. I read that Gaussian blur can be broken down in passes …
glsl shader gpu hlsl pixel-shaderI'm currently working in directx9 and have the following code for my normal mapping: (Vertex Shader): float4x4 gWorldMatrix; float4…
c++ directx hlsl pixel-shaderI've seen a number of pixel-shader effect examples, stuff like swirl on an image. But I'm wondering if anyone knows …
wpf effects hlsl pixel-shader