Vertex shaders are executable programs that execute as part of the programmable geometry pipeline in modern graphics APIs such as e.g. Direct3D or OpenGL.
I've read some tutorials regarding Cg, yet one thing is not quite clear to me. What exactly is the difference …
opengl cg fragment-shader vertex-shadervoid main(void) { vec4 clipCoord = glModelViewProjectionmatrix * gl_Vertex; gl_Position = clipCoord; gl_FrontColor = gl_Color; vec3 ndc = clipCoord.xyz / clipCoord.…
opengl vertex-shaderI am trying to learn OpenGL and following this: http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/ Up until the point …
opengl glsl vertex-shaderI have pass-through vertex and fragment shaders. vertex shader void main(void) { gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * …
opengl shader pixel-shader vertex-shaderIs it possible to set the color of a single vertex using a GLSL vertex shader program, in the same …
opengl glsl vertex-shaderI have some simple polygons (fewer than 20 vertices) rendering flat on a simple xy plane, using GL_TRIANGLES and a …
opengl-es opengl-es-2.0 glsl fragment-shader vertex-shaderI'm not entirely clear on the scope of enabling vertex attrib arrays. I've got several different shader programs with differing …
opengl-es webgl vertex-shaderIm a bit stuck when it comes to rotation and translation in OpenGL. I got 3 Matrices, projection, view and model. …
opengl vertex-shaderI'm attempting to use shaders to modify a texture that is bound to a framebuffer, but I'm confused as to …
opengl fragment-shader vertex-shaderIn a fragment shader like the below: Shader "ColorReplacement" { Properties { _MainTex ("Greyscale (R) Alpha (A)", 2D) = "white" {} } SubShader { ZTest LEqual …
unity3d shader fragment-shader vertex-shader cg