Top "Compute-shader" questions

A Compute Shader is a Shader Stage that is used entirely for computing arbitrary information.

What is the difference between OpenCL and OpenGL's compute shader?

I know OpenCL gives control of the GPU's memory architecture and thus allows better optimization, but, leaving this aside, can …

opengl opencl gpgpu compute-shader
Rendering to multiple textures with one pass in directx 11

I'm trying to render to two textures with one pass using C++ directx 11 SDK. I want one texture to contain …

directx-11 pixel-shader render-to-texture compute-shader
How Do I Use an HTML5 Canvas as a WebGL Texture

I want to: Set Uniform values for case i. Render compute shader for case i to an HTML5 <canvas&…

canvas textures webgl compute-shader
Compute Shaders Input 3d array of floats

Writing a Compute Shader to be used in Unity 4. I'm attempting to get 3d noise. The goal is to get …

c# unity3d shader hlsl compute-shader
Compute Shader write to texture

I have implemented CPU code that copies a projected texture to a larger texture on a 3d object, 'decal baking' …

opengl glsl map-projections compute-shader
How can I feed compute shader results into vertex shader w/o using a vertex buffer?

Before I go into details I want outline the problem: I use RWStructuredBuffers to store the output of my compute …

hlsl directx-11 vertex-shader compute-shader directcompute
Bind an SSBO to a fragment shader

I have a an SSBO which stores vec4 colour values for each pixel on screen and is pre populated with …

opengl glsl fragment-shader compute-shader
compute shader with numthreads (1,1,1) runs extremly slow

I am just beginning to learn DirectX programming, using F# and SharpDX as .NET wrapper. As a test case I …

directx hlsl compute-shader directcompute