A Compute Shader is a Shader Stage that is used entirely for computing arbitrary information.
I know OpenCL gives control of the GPU's memory architecture and thus allows better optimization, but, leaving this aside, can …
opengl opencl gpgpu compute-shaderI'm trying to render to two textures with one pass using C++ directx 11 SDK. I want one texture to contain …
directx-11 pixel-shader render-to-texture compute-shaderI want to: Set Uniform values for case i. Render compute shader for case i to an HTML5 <canvas&…
canvas textures webgl compute-shaderWriting a Compute Shader to be used in Unity 4. I'm attempting to get 3d noise. The goal is to get …
c# unity3d shader hlsl compute-shaderI have implemented CPU code that copies a projected texture to a larger texture on a 3d object, 'decal baking' …
opengl glsl map-projections compute-shaderBefore I go into details I want outline the problem: I use RWStructuredBuffers to store the output of my compute …
hlsl directx-11 vertex-shader compute-shader directcomputeI have a an SSBO which stores vec4 colour values for each pixel on screen and is pre populated with …
opengl glsl fragment-shader compute-shaderI am just beginning to learn DirectX programming, using F# and SharpDX as .NET wrapper. As a test case I …
directx hlsl compute-shader directcompute