Direct3D is a high-performance, COM-based API for accessing graphics hardware (GPUs) in a device-independent way on Microsoft platforms.
The performance of a Direct3D application seems to be significantly better in full screen mode compared to windowed mode. …
performance directx fullscreen direct3dIn my D3D 11 projects, I always add #if (defined(DEBUG) || defined(_DEBUG)) deviceFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif /* (…
c++ debugging visual-studio-2013 windows-10 direct3dUsing the new XMVECTOR and XMFLOAT3 classes what is the best way to get the distance between 2 points? I couldn't …
c++ directx direct3d direct3d11 xna-math-libraryI need to load a compiled pixel shader into memory to use with CreatePixelShader but I can't use any D3…
c++ direct3d hlslWould it be possible to write a 3D game as large as World of Warcraft in pure Python? Assuming the …
python 3d direct3dHow do I create a cube map in D3D11 from 6 images? All the examples I've found use only one .…
direct3d texture-mapping