How do you render a BMP, JPEG, or PNG image file in 3D with DirectX in Windows? (E.g. let's say I want to render four images so that they look like a cubicle or something.)
I've seen this done easily with a Java OpenGL library (JME I think?), but it seems like DirectX needs textures, and doesn't take in regular images. :(
Is this correct? If so, how do I convert it to a texture programmatically?
DirectX 9: D3DXCreateTextureFromFile
DirectX 10: D3DX10CreateTextureFromFile and D3DX10CreateShaderResourceViewFromFile
DirectX 11: D3DX11CreateTextureFromFile and D3DX11CreateShaderResourceViewFromFile
Read the details of each, but most all of the popular file formats are supported. (includes BMP, JPG, and PNG)
Go here: http://www.jblearning.com/catalog/9781598220537/
Download the "source code part II" from the "samples and resources" section. Look at the chapter 7 source code samples. Optionally, you could buy the book.