SpriteKit is Apple's framework for creating 2D games for iOS 7+, macOS 10.
I want to add a score to the top of my scene in the game I am working on. The …
ios swift sprite-kitThis code worked on first XCode 6 Beta, but on latest Beta it's not working and gives such errors Must call …
ios swift sprite-kit skspritenode designated-initializerCurrently working on a universal SpriteKit project. I'll be supporting the following devices: iPhone 4/s, iPhone 5/c/s, iPhone 6, iPhone 6+ …
ios xcode sprite-kit xcode6 xcassetI'm discovering that UIButtons don't work very well with SKScene, So I'm attempting to subclass SKNode to make a button …
ios objective-c uibutton sprite-kitSo I updated to Xcode 6 beta 5 today and noticed I received errors in nearly all of my subclasses of Apple's …
ios swift sprite-kitI am making a game and I'm having troubles with rotating a sprite node, This is the code I have; …
ios sprite-kit rotationI am trying to detect if my sprite node has been touched and I have no idea where to start. …
swift sprite-kit touch skspritenode touchesbegani just started a new Sprite Kit project to learn how to use it. I watched and read a lot …
ios iphone sprite-kitHow to use CGPointMake in Swift? Is there an equivalent for it? I am getting an error: Use of unresolved …
ios objective-c swift sprite-kit cgpointHow can one draw a line in Sprite-kit? For example if I want to draw a line in cocos2d, …
ios ios7 sprite-kit skshapenode