An SKSpriteNode is a node that draws a textured image, a colored square, or a textured image blended with a color.
This code worked on first XCode 6 Beta, but on latest Beta it's not working and gives such errors Must call …
ios swift sprite-kit skspritenode designated-initializerI am trying to detect if my sprite node has been touched and I have no idea where to start. …
swift sprite-kit touch skspritenode touchesbeganI have created a game with an SKSpriteNode that is black and when the user touches the screen I would …
ios xcode swift sprite-kit skspritenodeI'm trying to create class which is a subclass of SKSpriteNode and I want to add other properties and functions …
ios swift sprite-kit subclass skspritenodeHow can I bring a SKSpriteNode to the front of all other node? With UIView, I can use bringSubviewToFront to …
objective-c sprite-kit skspritenodeI created a SKView which presents an SKScene subclass like this: SKView *skv = [[SKView alloc] initWithFrame:self.view.bounds]; [self.…
ios ios7 sprite-kit skspritenode sknodeI defined SKSpriteNode under SKScene class, how can i change the SKSpriteNode image afterwards, for example: class GameScene: SKScene { var …
swift sprite-kit skspritenodeI have two SKSpriteNode and their colors are defined like this: colorNode[0].color = UIColor(red: 255, green: 0, blue: 0, alpha: 1) colorNode[1].color = …
swift colors sprite-kit skspritenode color-blendingI'm trying to rotate an SKSpriteNode node around it's Y-axis. I know there's the zRotation property and that will rotate …
objective-c rotation sprite-kit skspritenodeI am trying to connect two SKSpriteNode's using SKPhysicsJointPin at anchorPoint marked as green dot on screenshot below. Later I …
swift sprite-kit xcode6 skspritenode skphysicsjoint