How to turn off multiple texture units because they influence to other render parts. I activate my them:
glActiveTexture(GL_TEXTURE0 + index);
glBindTexture(GL_TEXTURE_2D,
((MaterialSampler2D)specular).texture.getTOB());
shader.setTexture2(index);
Is there something like glDeactivateTexture?
glActiveTexture
does not activate texture-units. It merely selects which texture-unit you're currently modifying (yes, OpenGL's object state managing is horrible).
You activate textures with glEnable(<texture-target>)
and glDisable(<texture-target>)
. In your case, the target would be GL_TEXTURE_2D
.
So to answer your question: Select the texture-unit i
by using glActiveTexture(GL_TEXTURE0+i)
and then disable it with glDisable(GL_TEXTURE_2D)
.
Note that all this is redundant with shaders - you can just not access the values there.