Multitexturing is the use of more than one texture at a time on a polygon.
How to turn off multiple texture units because they influence to other render parts. I activate my them: glActiveTexture(GL_…
opengl textures multitexturingEvery texture after GL_TEXTURE0 (texture on slot 0) is black. Fragment shader (sample code to check different textures by changing …
opengl glsl textures texture2d multitexturing