HLSL(High Level Shader Language) is a proprietary shading language developed by Microsoft for use with the Microsoft Direct3D API
I'm currently working in directx9 and have the following code for my normal mapping: (Vertex Shader): float4x4 gWorldMatrix; float4…
c++ directx hlsl pixel-shaderHaving XNA background, I try to create a simple DirectX11 application. Now I try to figure out how to set …
constants hlsl directx-11I've seen a number of pixel-shader effect examples, stuff like swirl on an image. But I'm wondering if anyone knows …
wpf effects hlsl pixel-shaderBefore I go into details I want outline the problem: I use RWStructuredBuffers to store the output of my compute …
hlsl directx-11 vertex-shader compute-shader directcomputeIn shader model 3.0, I'm pretty sure this was a no but I want to ask this anyway, In shader model 5.0, …
hlsl direct3d11As to correctly transform the Normal (which is a direction not a position) from Object space to World space, we …
matrix shader game-engine hlsl cgI am just beginning to learn DirectX programming, using F# and SharpDX as .NET wrapper. As a test case I …
directx hlsl compute-shader directcomputeWe've one pixel shader in HLSL which is used for slightly different things in a few places, and as such …
rendering shader hlsl pixel-shader