HLSL(High Level Shader Language) is a proprietary shading language developed by Microsoft for use with the Microsoft Direct3D API
I need to load a compiled pixel shader into memory to use with CreatePixelShader but I can't use any D3…
c++ direct3d hlslI am learning HLSL for DirectX 11, and I was wondering what exactly is the SV_POSITION that is the output …
directx-11 hlsl vertex-shader pixel-shaderI have a shader where I want to move half of the vertices in the vertex shader. I'm trying to …
optimization branch shader hlslpeople. I have a problem passing a float array to vertex shader (HLSL) through constant buffer. I know that each "…
directx hlsl directx-11 vertex-shaderI'm writing a shader (HLSL), and I need to pack a color value into the R32 format. I've found various …
hlsl packingI'm trying to achieve a gaussian blur using post-processing. I have two render passes; first pass renders the scene and …
directx hlsl pixel-shader post-processingGaussian, box, radial, directional, motion blur, zoom blur, etc. I read that Gaussian blur can be broken down in passes …
glsl shader gpu hlsl pixel-shaderI have a tex2D sampler I want to only return precisely those colours that are present on my texture. …
directx hlsl direct3d9Writing a Compute Shader to be used in Unity 4. I'm attempting to get 3d noise. The goal is to get …
c# unity3d shader hlsl compute-shaderI'd like to write a pixel shader that takes an input image, and converts all of the colors of one …
shader hlsl