HLSL(High Level Shader Language) is a proprietary shading language developed by Microsoft for use with the Microsoft Direct3D API
I'm attempting to write a phong shader effect for Dx9 in RenderMonkey. I'm getting a compile error in the pixel …
directx hlsl directx-9 rendermonkeyI have a problem with array indexing on GPU in Compute Shader and I'm stuck with it for weeks. I'm …
unity3d hlsl directx-11 compute-shader directcompute