Subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones.
I am trying to draw some contours that I have stored as vertex arrays: typedef struct { float* vertices; int nrPoints; }…
opengl-es drawing opengl-es-2.0 antialiasing contourI have a 3D scene and a camera defined using gluPerspective. I have a fixed FOV, and I know the …
3d opengl-es-2.0 webgl projectionIt seems this should be easy but I'm having a lot of difficulty using part of a texture with a …
ios opengl-es glsl opengl-es-2.0I'm having a very difficult problem creating a shader program on android. when I call glCreateShader or glCreateProgram each always …
java android opengl-es-2.0 shader nexus-7I can't figure out how to use a vertex buffer object for my terrain in opengl es 2.0 for iphone. It's …
iphone opengl-es-2.0 shader vbo vertex-bufferYou know the sample code of Apple with the CameraRipple effect? Well I'm trying to record the camera output in …
ios opengl-es-2.0 fbo glreadpixelsI would like to know how to properly use the output from the "Rotation Vector Sensor". Currently I came up …
java rotation orientation opengl-es-2.0 android-sensorsCan I have Stencil prepared with a texture (Image) in OpenGL 2.0 So that some part of the Image will be …
textures opengl-es-2.0 stencil-bufferI'm making an iPhone application with OpenGL ES 2.0 using the GLKit. I'm using GLKTextureLoader to load textures synchronously. The problem …
iphone opengl-es ios5 opengl-es-2.0 glkitXcode 6 iOS SDK 8.0 in Yosemite is giving me errors for OpenGL ES2 code which compiles fine under Xcode 5 GLuint depthStencilRenderbuffer; …
opengl-es-2.0 ios8 xcode6