Subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones.
I was reading this article, and the author writes: Here's how to write high-performance applications on every platform in two …
android opengl-es opengl-es-2.0 shaderI have a renderer implementing GLSurfaceView.Renderer interface; a subclass of GLSurfaceView and some classes representing my objects I want …
android opengl-es opengl-es-2.0I can't seem to find a clear answer on this, despite hours of googling. Can someone just tell me what's …
java android opengl-es glsl opengl-es-2.0How can I perform the following image processing tasks using OpenGL ES 2.0 shaders? Colorspace transform ( RGB/YUV/HSL/Lab ) Swirling …
image-processing opengl-es glsl opengl-es-2.0I'm trying to make sense of adjusting texture colors with a fragment shader. My fragment shader is super simple: uniform …
opengl opengl-es opengl-es-2.0 glsl fragment-shaderI'm trying to pass a boolean into my vertex shader for the first time; I've only been using floats until …
opengl-es glsl shader opengl-es-2.0I am trying to learn OpenGL ES 2.0 to do some iPhone game development. I have read through multiple tutorials and …
opengl-es-2.0I'm a beginner with OpenGL ES 2.0 and I'm looking for a good book/resource that will help me with my …
iphone ios opengl-es opengl-es-2.0I am programming an Android 2d game using opengl es 2.0. After I draw my sprites to the backbuffer I draw …
android 2d opengl-es-2.0 framebuffer render-to-textureI have some simple polygons (fewer than 20 vertices) rendering flat on a simple xy plane, using GL_TRIANGLES and a …
opengl-es opengl-es-2.0 glsl fragment-shader vertex-shader