Top "Opengl-es-2.0" questions

Subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones.

Android Live Wallpapers with OpenGL ES 2.0?

Has anyone managed to get OpenGL ES 2.0 working in a live wallpaper? I have a class that uses OpenGL ES 2.0 …

java android opengl-es-2.0
GLSurfaceView - how to make translucent background

I try to render using GLSurfaceView, and by docs I set format: getHolder().setFormat(PixelFormat.TRANSLUCENT); The I use GLSurfaceView.…

android background opengl-es-2.0 transparent
Drawing a gradient in Libgdx

Ok I have this code @Override public void render() { // do not update game world when paused if (!paused) { // Update game …

java android eclipse opengl-es-2.0 libgdx
Why would glBindFramebuffer(GL_FRAMEBUFFER, 0) result in blank screen in cocos2D-iphone?

[iPad-3]-[iOS 5.0]-[Objective-C]-[XCode 4.3.3]-[Cocos2D]-[openGL|ES 2.0] I'm learning how to use openGL|ES 2.0 …

opengl-es screen opengl-es-2.0 framebuffer
Sharing the EGL2.0 context between 2 GLSurfaceViews caused EGL_BAD_ACCESS on Android tablets

I try to share EGL context bwteen 2 GLSurfaceViews by following code: createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { EGLContext shared = ...; // …

android opengl-es android-ndk opengl-es-2.0 glsurfaceview
Passing a uniform color to a fragment shader (openGL ES 2.0)

This is a strange problem. If I try to pass a uniform color to the fragment shader, i get a …

ios opengl-es-2.0 glsl uniform varying
Images and mask in OpenGL ES 2.0

I'm learning OpenGL ES 2.0 and I'd like to create an App to better understand how it works. The App has …

opengl-es-2.0 shader
GLES2.0: Use GL_TEXTURE_EXTERNAL_OES via glEGLImageTargetTexture2DOES

I would like to render an image buffer in Java (NDK is no option in this case) and pass it …

java android opengl-es-2.0 egl
Real time vector-based OSM renderer in iOS (using OpenGL ES)

I'm looking into a solution that will allow to use OpenStreetMap data to render a 2D top-view vector-based map in …

ios opengl-es-2.0 openstreetmap vector-graphics mapbox
YUV to RGBA on Apple A4, should I use shaders or NEON?

I'm writing media player framework for Apple TV, using OpenGL ES and ffmpeg. Conversion to RGBA is required for rendering …

ios opengl-es-2.0 rgb yuv apple-tv