Top "Opengl-es-2.0" questions

Subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones.

Any GLES examples, in C++, on x86 Linux?

I'm looking for a good source of GLES2 samples for C++ (or C) on x86 Linux with Xorg. The samples …

linux opengl-es opengl-es-2.0 xorg
Android OpenGL demo "No config chosen"

I'm having a real problem with the Google's OpenGL demo for Android. I set it up in Eclipse but can't …

android opengl-es-2.0
Android smooth game loop

I have problems with smooth scrolling in OpenGL (testing on SGS2 and ACE) I created simple applications - only fixed …

java android opengl-es opengl-es-2.0
Antialiasing in OpenGL ES 2.0?

Is there a way to implement Antialiasing technique in OpenGL ES 2.0? I have goggled and found few methods but there …

android ios opengl-es opengl-es-2.0 irrlicht
Using Matrix. Rotate in OpenGL ES 2.0

Edit - Added more code Having a lot of problems attempting to correctly rotate my quad using OpenGL ES 2.0. It …

android rotation opengl-es-2.0 translate-animation
Why not vec3 for OpenGL ES 2.0 gl_Position?

I am new to OpenGL ES 2.0, and cannot understand the following simplest shader: attribute vec4 vPosition; void main() { gl_Position = …

opengl-es-2.0 shader
OpenGLES 2 -- when to glBindTexture, and when to glActiveTexture?

Alright, so these textures are really confusing me. I've been looking at this tutorial (which I think is great), particularly …

opengl-es-2.0 textures
How to load and display .obj file in Android with OpenGL-ES 2

I am trying to load an .obj file into my Android application and display it using OpenGL 2. You can find …

android opengl-es opengl-es-2.0
Why do we need perspective division?

I know perspective division is done by dividing x,y, and z by w, to get normalized device coordinates. But …

opengl opengl-es-2.0 opengl-3
2 Textures, 1 Shader - OpenGL ES 2.0

ES 2.0 newbie here. I'm currently trying to make some 3D interlaced images from stereo images with ES 2.0 and the PowerVR …

opengl-es-2.0 textures texture-mapping fragment-shader