Irrlicht is a free open-source cross-platform real-time 3D engine written in C++. The engine is free for open source and commercial use under the zlib/libpng license.
Editor's Note: Error messages similar to "The procedure error point _ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEC1EPKcRKS3_ could not be …
c++ qt mingw codeblocks irrlichtI'm quite familiar with 3d graphics (I developed a little and simple 3d game engine for an academic project). But …
3d comparison ogre openscenegraph irrlichtam trying to convert a bullet quaternion(btQuaternion) to an irrlicht quaternion(irr::core::quaternion) for a game am prototyping. …
c++ irrlicht bulletphysicsI am trying to create a program with Irrlicht that loads certain things from a configuration file written in Lua, …
c++ type-conversion irrlichtIs there a way to implement Antialiasing technique in OpenGL ES 2.0? I have goggled and found few methods but there …
android ios opengl-es opengl-es-2.0 irrlichtI'm trying to write a 3d simulation in C++ using Irrlicht as graphic engine and ODE for physics. Then I'm …
c++ math 3d irrlicht ode-libraryThis code virtual const core::matrix4& getViewMatrixAffector() const {return core::matrix4();}; results with a warning telling me "Returning reference …
c++ ios xcode objective-c++ irrlichtWhen I am compiling irrlicht project it showing me so many undefined reference error. I guess its looking for egl.…
android android-ndk irrlichtI have a vector (pflist) of "Pictureframe"s, and I want to destroy all of them. So I run pflist.…
c++ vector destructor irrlicht