Bullet (Bullet Physics SDK) is an Open Source collision detection and rigid body dynamics library.
I'm trying to use Bullet Physics for collision detection only. I don't need it to move any objects for me …
c++ game-physics bulletphysicsam trying to convert a bullet quaternion(btQuaternion) to an irrlicht quaternion(irr::core::quaternion) for a game am prototyping. …
c++ irrlicht bulletphysicsSo, I have downloaded the latest Bullet Physics package (2.78) and I have read the "Getting Started" documentation, which even includes …
ios xcode xcode4 bulletphysicsI am not sure how you are supposed to control a player character in Bullet. The methods that I read …
c++ bulletphysicsI have rotation values (roll, pitch, yaw). I would like to apply that rotation to a body, but I have …
rotation physics-engine bullet bulletphysicsI have an application that is written to use the Bullet physics engine. I am running it on an Intel …
gpu game-physics physics-engine bulletphysics physxI made an app with Ogre3D, having already spawned bullet's objects, all I need for now is to detect …
c++ bulletphysicsI'm trying to use Bullet physic engine to create a 3D world. I've got my character with a Capsule shape …
c++ game-engine bulletphysicsI'm trying to implement a simple ghost object in bulletphysics, this is how I create the ghost objects: btGhostPairCallback* ghostCall = …
bullet bulletphysics