Top "Bulletphysics" questions

Bullet (Bullet Physics SDK) is an Open Source collision detection and rigid body dynamics library.

Bullet Physics Simplest Collision Example

I'm trying to use Bullet Physics for collision detection only. I don't need it to move any objects for me …

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function call missing argument list error

am trying to convert a bullet quaternion(btQuaternion) to an irrlicht quaternion(irr::core::quaternion) for a game am prototyping. …

c++ irrlicht bulletphysics
Setting up Bullet Physics for iOS in XCode 4

So, I have downloaded the latest Bullet Physics package (2.78) and I have read the "Getting Started" documentation, which even includes …

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How do you control a player character in Bullet Physics?

I am not sure how you are supposed to control a player character in Bullet. The methods that I read …

c++ bulletphysics
How to apply rotation to a body in Bullet Physics Engine?

I have rotation values (roll, pitch, yaw). I would like to apply that rotation to a body, but I have …

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How fast is PhysX on GPU compared to physics engines on CPU?

I have an application that is written to use the Bullet physics engine. I am running it on an Intel …

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Detecting collisions with bullet

I made an app with Ogre3D, having already spawned bullet's objects, all I need for now is to detect …

c++ bulletphysics
Avoid ground collision with Bullet

I'm trying to use Bullet physic engine to create a 3D world. I've got my character with a Capsule shape …

c++ game-engine bulletphysics
Ghost objects - bulletphysics

I'm trying to implement a simple ghost object in bulletphysics, this is how I create the ghost objects: btGhostPairCallback* ghostCall = …

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