Game Physics is about implementation, creation, optimization and any other thing related to physics in games.
I am having trouble keeping game objects inside of a contained space. When they reach the edge, there is some …
unity3d game-physicsI have pitch, roll, and yaw angles. How would I convert these to a directional vector? It'd be especially cool …
c++ math game-physicsI'm a complete newbie when it comes to game development and I need someone to point me to the right …
android game-engine game-physicsI am wondering how app developers create games with 3D animations and graphics. Does anyone know how those games are …
java android algorithm 3d game-physicsI'm using this code to have a player sprite move around a screen when the arrow keys are pressed: import …
python animation pygame sprite game-physicsI'm trying to use a quadtree for 2D collision detection, but I'm a little stumped on how to implement it. …
data-structures collision game-physics quadtreeI've got a coin RigidBody and walls around it with box colliders. For trial purpose I've applied the following code …
unity3d game-physics unityscript rigid-bodiesI am working on some shaders, and I need to transform normals. I read in few tutorials the way you …
opengl glsl game-engine game-physicsI'm trying to use Bullet Physics for collision detection only. I don't need it to move any objects for me …
c++ game-physics bulletphysicsSay I have an object in 2D space that can rotate and then should move according to its rotation angle. …
c# rotation game-physics angle