Top "Game-physics" questions

Game Physics is about implementation, creation, optimization and any other thing related to physics in games.

Kalman Filter for Android

Is there a Kalman filter implementation I can use to fliter my gyroscope and acceleration data from an Android Phone?

android game-physics
Android, libgdx and box2d basics

I wrote couple of simple board games since i started on android learning, Please let me know is there any …

android box2d game-physics libgdx
How are major games like SimCity and GTA5 made?

I am referencing this post, mentioning about how xbox 360 games are made. I want to know, from start to finish …

development-environment game-engine game-physics video-game-consoles
How to fix circle and rectangle overlap in collision response?

Since in the digital world a real collision almost never happens, we will always have a situation where the "colliding" …

java collision-detection physics collision game-physics
Slowing down objects in box2d with no gravity

I am making a billiards game, so my gravity is set to zero and I apply impulse to make a …

box2d game-physics
moving an object from point to point in a linear path

I'm trying to move a sprite across the screen in a straight line, towards on the location where've I touched …

java algorithm coordinates game-physics pathing
Bouncing Ball logics

I have got a ball which bounces of walls. This bounce is simple, i just do this, ( code snippet ) if ( …

c++ algorithm game-physics bounce
Why is Verlet integration better than Euler integration?

Can someone explain to me why Verlet integration is better than Euler integration? And why RK4 is better than Verlet? …

physics game-physics verlet-integration runge-kutta
KDTree Splitting

I am currently writing a KDTree for a physics engine (Hobby project). The KDTree does not contain points. Instead it …

algorithm physics game-physics kdtree
How to sync physics in a multiplayer game?

I try to found the best method to do this, considering a turn by turn cross-plateform game on mobile (3G …

networking mobile game-physics multiplayer