Game Physics is about implementation, creation, optimization and any other thing related to physics in games.
Is there a Kalman filter implementation I can use to fliter my gyroscope and acceleration data from an Android Phone?
android game-physicsI wrote couple of simple board games since i started on android learning, Please let me know is there any …
android box2d game-physics libgdxI am referencing this post, mentioning about how xbox 360 games are made. I want to know, from start to finish …
development-environment game-engine game-physics video-game-consolesSince in the digital world a real collision almost never happens, we will always have a situation where the "colliding" …
java collision-detection physics collision game-physicsI am making a billiards game, so my gravity is set to zero and I apply impulse to make a …
box2d game-physicsI'm trying to move a sprite across the screen in a straight line, towards on the location where've I touched …
java algorithm coordinates game-physics pathingI have got a ball which bounces of walls. This bounce is simple, i just do this, ( code snippet ) if ( …
c++ algorithm game-physics bounceCan someone explain to me why Verlet integration is better than Euler integration? And why RK4 is better than Verlet? …
physics game-physics verlet-integration runge-kuttaI am currently writing a KDTree for a physics engine (Hobby project). The KDTree does not contain points. Instead it …
algorithm physics game-physics kdtreeI try to found the best method to do this, considering a turn by turn cross-plateform game on mobile (3G …
networking mobile game-physics multiplayer