Top "Multiplayer" questions

The multiplayer tag typically refers to a feature of games software where more than one user can interact with the same instance of the software.

how to make Multiplayer Game

I already knew the basic of android programming, especially the one at game. now I want to try multiplayer game. …

android network-programming multiplayer
Are WebSockets suitable for real-time multiplayer games?

I'm interested in building a small real-time multiplayer game, using HTML5/JavaScript for the client and probably Java for the …

javascript websocket multiplayer
Building a simple online game server for Unity

I'm trying to build an online game server for my Tank game 2D (Unity). In my game there will be 2…

unity3d game-engine multiplayer
Can I use the Unity networking HLAPI without paying for the Unity Multiplayer service?

I saw Unity's Multiplayer service page, and I'm completely confused: Can I use Unity's high-level networking API (NetworkManager / NetworkManagerHUD) in …

c# unity3d multiplayer matchmaking
When is port forwarding necessary?

I've been investigating networking for use in a two-player game I'm writing, and I'm still not clear on when a …

networking client port multiplayer
Server architecture for a multiplayer game?

I'm planning to build a small multiplayer game which could be run as a java applet or a flash file …

java architecture multiplayer
Built-in Multiplayer in Unity3D without a Server?

I heard Unity3D has a Built-In Multiplayer functionality and it can provide the service without a server. But I …

c# unity3d multiplayer photon unity-networking
Multiplayer game with JavaScript backend and frontend. What are the best practices?

I'm thinking of creating a web multiplayer game in Node.js. This means I'll be using the same language in …

javascript node.js multiplayer
How do I sync non-player GameObject properties in UNet/Unity5?

I'm working on and learning some basics of Unity 5, UNET, and networking. I made a simple 3D game where you …

c# unity3d multiplayer unity5 unity-networking
Smooth MultiPlayer movement

i am developing a multiplayer roleplaying game, (No, its not a mmorpg. ;) My current setup is like this. Client tells …

networking multiplayer smoothing