Unity 5.1 introduced a new framework to handle client+server networking, also known as UNet.
I heard Unity3D has a Built-In Multiplayer functionality and it can provide the service without a server. But I …
c# unity3d multiplayer photon unity-networkingI'm working on and learning some basics of Unity 5, UNET, and networking. I made a simple 3D game where you …
c# unity3d multiplayer unity5 unity-networkingSo I understand that [command] does not work on non-player objects, however ...why? how am I supposed to sync data …
unity3d network-programming unity-networkingI am trying to implement a multiplayer feature in Unity3d. Its like a snake game, snake eats food and …
networking unity3d multiplayer unity5 unity-networkingHas anyone got multiple player prefabs working (eg different character classes with different prefabs) on the new Unity UNET Networking?
unity3d unity-networkingI have a player object who can equip multiple weapons. When a weapon is equipped, its transform's parent is set …
unity3d network-programming multiplayer unity-networkingSo as the title suggests, I'm having a problem where commands being sent by the client are not triggered. The …
c# unity3d network-programming unity-networking