Top "Unity-networking" questions

Unity 5.1 introduced a new framework to handle client+server networking, also known as UNet.

Built-in Multiplayer in Unity3D without a Server?

I heard Unity3D has a Built-In Multiplayer functionality and it can provide the service without a server. But I …

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How do I sync non-player GameObject properties in UNet/Unity5?

I'm working on and learning some basics of Unity 5, UNET, and networking. I made a simple 3D game where you …

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Unity UNET - calling [Command] outside of player object

So I understand that [command] does not work on non-player objects, however ...why? how am I supposed to sync data …

unity3d network-programming unity-networking
NetworkServer is not active. Cannot spawn objects without an active server in Unity 3D

I am trying to implement a multiplayer feature in Unity3d. Its like a snake game, snake eats food and …

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How to use multiple player prefabs for Unity's new UNET?

Has anyone got multiple player prefabs working (eg different character classes with different prefabs) on the new Unity UNET Networking?

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Unity 5.1 Networking - Spawn an object as a child for the host and all clients

I have a player object who can equip multiple weapons. When a weapon is equipped, its transform's parent is set …

unity3d network-programming multiplayer unity-networking
UNET Client Cant Send Server Commands, Host Can

So as the title suggests, I'm having a problem where commands being sent by the client are not triggered. The …

c# unity3d network-programming unity-networking