How to load and display .obj file in Android with OpenGL-ES 2

Björn Kechel picture Björn Kechel · Dec 7, 2016 · Viewed 12.6k times · Source

I am trying to load an .obj file into my Android application and display it using OpenGL 2.

You can find the file here: EDIT: I removed the file, you can use any .obj file that contains the values mentiones below for testing.

There are a lot of similar questions on stackoverflow but I did not find a simple solution that does not require some large library.

The file only contains the following value types:

  • g
  • v
  • vt
  • vn
  • f

I tried libgdx, which worked ok, but it is a bit overkill for what I need.

I tried the oObjLoader https://github.com/seanrowens/oObjLoader without the LWJGL. The parsing seems to work, but how can I display the values in a simple scene?

The next step is to attach an image as a texture to the object. But for now I would be happy to display the file as it is.

I am open to different solutions like pre-converting the file, because it will only be this one ever within the application.

Thanks!

Status update Basic loading and displaying works now, as shown in my own answer.

Answer

Björn Kechel picture Björn Kechel · Dec 14, 2016

I ended up writing a new parser, it can be used like this to build FloatBuffers to use in your Renderer:

ObjLoader objLoader = new ObjLoader(context, "Mug.obj");

numFaces = objLoader.numFaces;

// Initialize the buffers.
positions = ByteBuffer.allocateDirect(objLoader.positions.length * mBytesPerFloat)
        .order(ByteOrder.nativeOrder()).asFloatBuffer();
positions.put(objLoader.positions).position(0);

normals = ByteBuffer.allocateDirect(objLoader.normals.length * mBytesPerFloat)
        .order(ByteOrder.nativeOrder()).asFloatBuffer();
normals.put(objLoader.normals).position(0);

textureCoordinates = ByteBuffer.allocateDirect(objLoader.textureCoordinates.length * mBytesPerFloat)
        .order(ByteOrder.nativeOrder()).asFloatBuffer();
textureCoordinates.put(objLoader.textureCoordinates).position(0);

and here's the parser:

public final class ObjLoader {

    public final int numFaces;

    public final float[] normals;
    public final float[] textureCoordinates;
    public final float[] positions;

    public ObjLoader(Context context, String file) {

        Vector<Float> vertices = new Vector<>();
        Vector<Float> normals = new Vector<>();
        Vector<Float> textures = new Vector<>();
        Vector<String> faces = new Vector<>();

        BufferedReader reader = null;
        try {
            InputStreamReader in = new InputStreamReader(context.getAssets().open(file));
            reader = new BufferedReader(in);

            // read file until EOF
            String line;
            while ((line = reader.readLine()) != null) {
                String[] parts = line.split(" ");
                switch (parts[0]) {
                    case "v":
                        // vertices
                        vertices.add(Float.valueOf(parts[1]));
                        vertices.add(Float.valueOf(parts[2]));
                        vertices.add(Float.valueOf(parts[3]));
                        break;
                    case "vt":
                        // textures
                        textures.add(Float.valueOf(parts[1]));
                        textures.add(Float.valueOf(parts[2]));
                        break;
                    case "vn":
                        // normals
                        normals.add(Float.valueOf(parts[1]));
                        normals.add(Float.valueOf(parts[2]));
                        normals.add(Float.valueOf(parts[3]));
                        break;
                    case "f":
                        // faces: vertex/texture/normal
                        faces.add(parts[1]);
                        faces.add(parts[2]);
                        faces.add(parts[3]);
                        break;
                }
            }
        } catch (IOException e) {
            // cannot load or read file
        } finally {
            if (reader != null) {
                try {
                    reader.close();
                } catch (IOException e) {
                    //log the exception
                }
            }
        }

        numFaces = faces.size();
        this.normals = new float[numFaces * 3];
        textureCoordinates = new float[numFaces * 2];
        positions = new float[numFaces * 3];
        int positionIndex = 0;
        int normalIndex = 0;
        int textureIndex = 0;
        for (String face : faces) {
            String[] parts = face.split("/");

            int index = 3 * (Short.valueOf(parts[0]) - 1);
            positions[positionIndex++] = vertices.get(index++);
            positions[positionIndex++] = vertices.get(index++);
            positions[positionIndex++] = vertices.get(index);

            index = 2 * (Short.valueOf(parts[1]) - 1);
            textureCoordinates[normalIndex++] = textures.get(index++);
            // NOTE: Bitmap gets y-inverted
            textureCoordinates[normalIndex++] = 1 - textures.get(index);

            index = 3 * (Short.valueOf(parts[2]) - 1);
            this.normals[textureIndex++] = normals.get(index++);
            this.normals[textureIndex++] = normals.get(index++);
            this.normals[textureIndex++] = normals.get(index);
        }
    }
}