A Vertex Buffer is an object that enables transmitting a collection of vertices to a graphics device for non-immediate or streaming rendering.
After many years of hearing about Vertex Buffer Objects (VBOs), I finally decided to experiment with them (my stuff isn't …
performance opengl graphics vbo vertex-bufferI'm using OpenGL to implement some kind of batched drawing. For this I create a vertex buffer to store data. …
opengl streaming vertex-bufferI'm trying to draw a terrain with GL_TRIANGLE_STRIP and glDrawElements but I'm having a really hard time understanding …
opengl vertex-buffer vertex-array indicesI want to update an object's list of vertices after a VBO has been created. I've seen both glBufferSubData and …
opengl vertex-bufferI can't figure out how to use a vertex buffer object for my terrain in opengl es 2.0 for iphone. It's …
iphone opengl-es-2.0 shader vbo vertex-bufferYou usually get a speed up when you use interleaved VBOs instead of using multiple VBOs. Is this also valid …
opengl vertex-buffer arraybufferThe following Python program should draw a white triangle in the upper right quadrant of the window. import pygame from …
python opengl pygame vbo vertex-bufferI'm currently using the GLTools classes that come along with the Superbible 5th edition. I'm looking in the GLTriangleBatch class …
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