Unit quaternions are a mathematical representation of 3D rotations.
I have an algorithm for converting between a Quaternion and Euler angles. public static Vector3 ToEulerAngles(this Quaternion q) { // Store …
c# math quaternionsI have searched far and wide, but can't seem to figure this pretty basic thing out. I have seen other …
javascript rotation three.js quaternionsI've got an initial quaternion , q0. And I get angular velocity measurments, I integrate the the velocities so I got 3 …
orientation velocity quaternions gyroscopeIn Three.js, I would like to have the camera looking at an object in the scene, and when I …
rotation three.js quaternionsI understand that the dot (or inner) product of two quaternions is the angle between the rotations (including the axis-rotation). …
java math rotation quaternions dot-productI'm writing a program that loads a file containing a scene description and then displays it using OpenGL. I'm using …
c++ math quaternions euler-angles glm-mathGiven an Accelerometer with 9 DOF (Accelerometer, Gyroscope and Magnetometer) I want to remove/compensate the effect of the gravity in …
math accelerometer gravity quaternionsI have a Quaternion representing the rotation of a 3D characters upper arm. I also have a line that is …
vector 3d rotation quaternionsI have two different systems (Engine A, Engine B). Engine A (Motive Tracking Software) generates (Yaw, Pitch, Roll) and Engine …
rotation terminology quaternions cinema-4dI want to rotate my car by 90 degrees to the left in the game I have. When I use this …
c++ rotation transformation quaternions glm-math